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.development
examples/node_test_server/node_modules/
*.DS_Store
*/.DS_Store
examples/.DS_Store

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{"type": "library", "name": "ArduinoHttpClient", "version": "0.4.0", "spec": {"owner": "arduino-libraries", "id": 798, "name": "ArduinoHttpClient", "requirements": null, "uri": null}}

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## ArduinoHttpClient 0.4.0 - 2019.04.09
* Added URLEncoder helper
## ArduinoHttpClient 0.3.2 - 2019.02.04
* Changed Flush return value resulting in compilation error. Thanks @forGGe
## ArduinoHttpClient 0.3.1 - 2017.09.25
* Changed examples to support Arduino Create secret tabs
* Increase WebSocket secrect-key length to 24 characters
## ArduinoHttpClient 0.3.0 - 2017.04.20
* Added support for PATCH operations
* Added support for chunked response bodies
* Added new beginBody API
## ArduinoHttpClient 0.2.0 - 2017.01.12
* Added PATCH method
* Added basic auth example
* Added custom header example
## ArduinoHttpClient 0.1.1 - 2016.12.16
* More robust response parser
## ArduinoHttpClient 0.1.0 - 2016.07.05
* Initial release

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# ArduinoHttpClient
ArduinoHttpClient is a library to make it easier to interact with web servers from Arduino.
Derived from [Adrian McEwen's HttpClient library](https://github.com/amcewen/HttpClient)
## Dependencies
- Requires a networking hardware and a library that provides transport specific `Client` instance, such as:
- [WiFiNINA](https://github.com/arduino-libraries/WiFiNINA)
- [WiFi101](https://github.com/arduino-libraries/WiFi101)
- [Ethernet](https://github.com/arduino-libraries/Ethernet)
- [MKRGSM](https://github.com/arduino-libraries/MKRGSM)
- [MKRNB](https://github.com/arduino-libraries/MKRNB)
- [WiFi](https://github.com/arduino-libraries/WiFi)
- [GSM](https://github.com/arduino-libraries/GSM)
## Usage
In normal usage, handles the outgoing request and Host header. The returned status code is parsed for you, as is the Content-Length header (if present).
Because it expects an object of type Client, you can use it with any of the networking classes that derive from that. Which means it will work with WiFiClient, EthernetClient and GSMClient.
See the examples for more detail on how the library is used.

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/*
GET client with HTTP basic authentication for ArduinoHttpClient library
Connects to server once every five seconds, sends a GET request
created 14 Feb 2016
by Tom Igoe
modified 3 Jan 2017 to add HTTP basic authentication
by Sandeep Mistry
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making GET request with HTTP basic authentication");
client.beginRequest();
client.get("/secure");
client.sendBasicAuth("username", "password"); // send the username and password for authentication
client.endRequest();
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Custom request header example for the ArduinoHttpClient
library. This example sends a GET and a POST request with a custom header every 5 seconds.
based on SimpleGet example by Tom Igoe
header modifications by Todd Treece
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making GET request");
client.beginRequest();
client.get("/");
client.sendHeader("X-CUSTOM-HEADER", "custom_value");
client.endRequest();
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("GET Status code: ");
Serial.println(statusCode);
Serial.print("GET Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
Serial.println("making POST request");
String postData = "name=Alice&age=12";
client.beginRequest();
client.post("/");
client.sendHeader(HTTP_HEADER_CONTENT_TYPE, "application/x-www-form-urlencoded");
client.sendHeader(HTTP_HEADER_CONTENT_LENGTH, postData.length());
client.sendHeader("X-CUSTOM-HEADER", "custom_value");
client.endRequest();
client.write((const byte*)postData.c_str(), postData.length());
// note: the above line can also be achieved with the simpler line below:
//client.print(postData);
// read the status code and body of the response
statusCode = client.responseStatusCode();
response = client.responseBody();
Serial.print("POST Status code: ");
Serial.println(statusCode);
Serial.print("POST Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Dweet.io GET client for ArduinoHttpClient library
Connects to dweet.io once every ten seconds,
sends a GET request and a request body. Uses SSL
Shows how to use Strings to assemble path and parse content
from response. dweet.io expects:
https://dweet.io/get/latest/dweet/for/thingName
For more on dweet.io, see https://dweet.io/play/
created 15 Feb 2016
updated 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
const char serverAddress[] = "dweet.io"; // server address
int port = 80;
String dweetName = "scandalous-cheese-hoarder"; // use your own thing name here
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while (!Serial);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
// assemble the path for the GET message:
String path = "/get/latest/dweet/for/" + dweetName;
// send the GET request
Serial.println("making GET request");
client.get(path);
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
/*
Typical response is:
{"this":"succeeded",
"by":"getting",
"the":"dweets",
"with":[{"thing":"my-thing-name",
"created":"2016-02-16T05:10:36.589Z",
"content":{"sensorValue":456}}]}
You want "content": numberValue
*/
// now parse the response looking for "content":
int labelStart = response.indexOf("content\":");
// find the first { after "content":
int contentStart = response.indexOf("{", labelStart);
// find the following } and get what's between the braces:
int contentEnd = response.indexOf("}", labelStart);
String content = response.substring(contentStart + 1, contentEnd);
Serial.println(content);
// now get the value after the colon, and convert to an int:
int valueStart = content.indexOf(":");
String valueString = content.substring(valueStart + 1);
int number = valueString.toInt();
Serial.print("Value string: ");
Serial.println(valueString);
Serial.print("Actual value: ");
Serial.println(number);
Serial.println("Wait ten seconds\n");
delay(10000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Dweet.io POST client for ArduinoHttpClient library
Connects to dweet.io once every ten seconds,
sends a POST request and a request body.
Shows how to use Strings to assemble path and body
created 15 Feb 2016
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
const char serverAddress[] = "dweet.io"; // server address
int port = 80;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while(!Serial);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
// assemble the path for the POST message:
String dweetName = "scandalous-cheese-hoarder";
String path = "/dweet/for/" + dweetName;
String contentType = "application/json";
// assemble the body of the POST message:
int sensorValue = analogRead(A0);
String postData = "{\"sensorValue\":\"";
postData += sensorValue;
postData += "\"}";
Serial.println("making POST request");
// send the POST request
client.post(path, contentType, postData);
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait ten seconds\n");
delay(10000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/* HueBlink example for ArduinoHttpClient library
Uses ArduinoHttpClient library to control Philips Hue
For more on Hue developer API see http://developer.meethue.com
To control a light, the Hue expects a HTTP PUT request to:
http://hue.hub.address/api/hueUserName/lights/lightNumber/state
The body of the PUT request looks like this:
{"on": true} or {"on":false}
This example shows how to concatenate Strings to assemble the
PUT request and the body of the request.
modified 15 Feb 2016
by Tom Igoe (tigoe) to match new API
*/
#include <SPI.h>
#include <WiFi101.h>
#include <ArduinoHttpClient.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
int status = WL_IDLE_STATUS; // the Wifi radio's status
char hueHubIP[] = "192.168.0.3"; // IP address of the HUE bridge
String hueUserName = "huebridgeusername"; // hue bridge username
// make a wifi instance and a HttpClient instance:
WiFiClient wifi;
HttpClient httpClient = HttpClient(wifi, hueHubIP);
void setup() {
//Initialize serial and wait for port to open:
Serial.begin(9600);
while (!Serial); // wait for serial port to connect.
// attempt to connect to Wifi network:
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to WPA SSID: ");
Serial.println(ssid);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// you're connected now, so print out the data:
Serial.print("You're connected to the network IP = ");
IPAddress ip = WiFi.localIP();
Serial.println(ip);
}
void loop() {
sendRequest(3, "on", "true"); // turn light on
delay(2000); // wait 2 seconds
sendRequest(3, "on", "false"); // turn light off
delay(2000); // wait 2 seconds
}
void sendRequest(int light, String cmd, String value) {
// make a String for the HTTP request path:
String request = "/api/" + hueUserName;
request += "/lights/";
request += light;
request += "/state/";
String contentType = "application/json";
// make a string for the JSON command:
String hueCmd = "{\"" + cmd;
hueCmd += "\":";
hueCmd += value;
hueCmd += "}";
// see what you assembled to send:
Serial.print("PUT request to server: ");
Serial.println(request);
Serial.print("JSON command to server: ");
// make the PUT request to the hub:
httpClient.put(request, contentType, hueCmd);
// read the status code and body of the response
int statusCode = httpClient.responseStatusCode();
String response = httpClient.responseBody();
Serial.println(hueCmd);
Serial.print("Status code from server: ");
Serial.println(statusCode);
Serial.print("Server response: ");
Serial.println(response);
Serial.println();
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
POST with headers client for ArduinoHttpClient library
Connects to server once every five seconds, sends a POST request
with custome headers and a request body
created 14 Feb 2016
by Tom Igoe
modified 18 Mar 2017
by Sandeep Mistry
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making POST request");
String postData = "name=Alice&age=12";
client.beginRequest();
client.post("/");
client.sendHeader("Content-Type", "application/x-www-form-urlencoded");
client.sendHeader("Content-Length", postData.length());
client.sendHeader("X-Custom-Header", "custom-header-value");
client.beginBody();
client.print(postData);
client.endRequest();
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Simple DELETE client for ArduinoHttpClient library
Connects to server once every five seconds, sends a DELETE request
and a request body
created 14 Feb 2016
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making DELETE request");
String contentType = "application/x-www-form-urlencoded";
String delData = "name=light&age=46";
client.del("/", contentType, delData);
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Simple GET client for ArduinoHttpClient library
Connects to server once every five seconds, sends a GET request
created 14 Feb 2016
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making GET request");
client.get("/");
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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// (c) Copyright 2010-2012 MCQN Ltd.
// Released under Apache License, version 2.0
//
// Simple example to show how to use the HttpClient library
// Get's the web page given at http://<kHostname><kPath> and
// outputs the content to the serial port
#include <SPI.h>
#include <WiFi101.h>
#include <ArduinoHttpClient.h>
// This example downloads the URL "http://arduino.cc/"
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
// Name of the server we want to connect to
const char kHostname[] = "arduino.cc";
// Path to download (this is the bit after the hostname in the URL
// that you want to download
const char kPath[] = "/";
// Number of milliseconds to wait without receiving any data before we give up
const int kNetworkTimeout = 30*1000;
// Number of milliseconds to wait if no data is available before trying again
const int kNetworkDelay = 1000;
WiFiClient c;
HttpClient http(c, kHostname);
void setup()
{
//Initialize serial and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for native USB port only
}
// attempt to connect to Wifi network:
Serial.print("Attempting to connect to WPA SSID: ");
Serial.println(ssid);
while (WiFi.begin(ssid, pass) != WL_CONNECTED) {
// unsuccessful, retry in 4 seconds
Serial.print("failed ... ");
delay(4000);
Serial.print("retrying ... ");
}
Serial.println("connected");
}
void loop()
{
int err =0;
err = http.get(kPath);
if (err == 0)
{
Serial.println("startedRequest ok");
err = http.responseStatusCode();
if (err >= 0)
{
Serial.print("Got status code: ");
Serial.println(err);
// Usually you'd check that the response code is 200 or a
// similar "success" code (200-299) before carrying on,
// but we'll print out whatever response we get
// If you are interesting in the response headers, you
// can read them here:
//while(http.headerAvailable())
//{
// String headerName = http.readHeaderName();
// String headerValue = http.readHeaderValue();
//}
int bodyLen = http.contentLength();
Serial.print("Content length is: ");
Serial.println(bodyLen);
Serial.println();
Serial.println("Body returned follows:");
// Now we've got to the body, so we can print it out
unsigned long timeoutStart = millis();
char c;
// Whilst we haven't timed out & haven't reached the end of the body
while ( (http.connected() || http.available()) &&
(!http.endOfBodyReached()) &&
((millis() - timeoutStart) < kNetworkTimeout) )
{
if (http.available())
{
c = http.read();
// Print out this character
Serial.print(c);
// We read something, reset the timeout counter
timeoutStart = millis();
}
else
{
// We haven't got any data, so let's pause to allow some to
// arrive
delay(kNetworkDelay);
}
}
}
else
{
Serial.print("Getting response failed: ");
Serial.println(err);
}
}
else
{
Serial.print("Connect failed: ");
Serial.println(err);
}
http.stop();
// And just stop, now that we've tried a download
while(1);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Simple POST client for ArduinoHttpClient library
Connects to server once every five seconds, sends a POST request
and a request body
created 14 Feb 2016
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making POST request");
String contentType = "application/x-www-form-urlencoded";
String postData = "name=Alice&age=12";
client.post("/", contentType, postData);
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Simple PUT client for ArduinoHttpClient library
Connects to server once every five seconds, sends a PUT request
and a request body
created 14 Feb 2016
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "192.168.0.3"; // server address
int port = 8080;
WiFiClient wifi;
HttpClient client = HttpClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("making PUT request");
String contentType = "application/x-www-form-urlencoded";
String putData = "name=light&age=46";
client.put("/", contentType, putData);
// read the status code and body of the response
int statusCode = client.responseStatusCode();
String response = client.responseBody();
Serial.print("Status code: ");
Serial.println(statusCode);
Serial.print("Response: ");
Serial.println(response);
Serial.println("Wait five seconds");
delay(5000);
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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/*
Simple WebSocket client for ArduinoHttpClient library
Connects to the WebSocket server, and sends a hello
message every 5 seconds
created 28 Jun 2016
by Sandeep Mistry
modified 22 Jan 2019
by Tom Igoe
this example is in the public domain
*/
#include <ArduinoHttpClient.h>
#include <WiFi101.h>
#include "arduino_secrets.h"
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
/////// Wifi Settings ///////
char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;
char serverAddress[] = "echo.websocket.org"; // server address
int port = 80;
WiFiClient wifi;
WebSocketClient client = WebSocketClient(wifi, serverAddress, port);
int status = WL_IDLE_STATUS;
int count = 0;
void setup() {
Serial.begin(9600);
while ( status != WL_CONNECTED) {
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
}
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
}
void loop() {
Serial.println("starting WebSocket client");
client.begin();
while (client.connected()) {
Serial.print("Sending hello ");
Serial.println(count);
// send a hello #
client.beginMessage(TYPE_TEXT);
client.print("hello ");
client.print(count);
client.endMessage();
// increment count for next message
count++;
// check if a message is available to be received
int messageSize = client.parseMessage();
if (messageSize > 0) {
Serial.println("Received a message:");
Serial.println(client.readString());
}
// wait 5 seconds
delay(5000);
}
Serial.println("disconnected");
}

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#define SECRET_SSID ""
#define SECRET_PASS ""

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{
"name": "node_test_server",
"version": "0.0.1",
"author": {
"name": "Tom Igoe"
},
"dependencies": {
"body-parser": ">=1.11.0",
"express": ">=4.0.0",
"multer": "*",
"ws": "^1.1.1"
}
}

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#######################################
# Syntax Coloring Map For HttpClient
#######################################
#######################################
# Datatypes (KEYWORD1)
#######################################
ArduinoHttpClient KEYWORD1
HttpClient KEYWORD1
WebSocketClient KEYWORD1
URLEncoder KEYWORD1
#######################################
# Methods and Functions (KEYWORD2)
#######################################
get KEYWORD2
post KEYWORD2
put KEYWORD2
patch KEYWORD2
startRequest KEYWORD2
beginRequest KEYWORD2
beginBody KEYWORD2
sendHeader KEYWORD2
sendBasicAuth KEYWORD2
endRequest KEYWORD2
responseStatusCode KEYWORD2
readHeader KEYWORD2
skipResponseHeaders KEYWORD2
endOfHeadersReached KEYWORD2
endOfBodyReached KEYWORD2
completed KEYWORD2
contentLength KEYWORD2
isResponseChunked KEYWORD2
connectionKeepAlive KEYWORD2
noDefaultRequestHeaders KEYWORD2
headerAvailable KEYWORD2
readHeaderName KEYWORD2
readHeaderValue KEYWORD2
responseBody KEYWORD2
beginMessage KEYWORD2
endMessage KEYWORD2
parseMessage KEYWORD2
messageType KEYWORD2
isFinal KEYWORD2
readString KEYWORD2
ping KEYWORD2
encode KEYWORD2
#######################################
# Constants (LITERAL1)
#######################################
HTTP_SUCCESS LITERAL1
HTTP_ERROR_CONNECTION_FAILED LITERAL1
HTTP_ERROR_API LITERAL1
HTTP_ERROR_TIMED_OUT LITERAL1
HTTP_ERROR_INVALID_RESPONSE LITERAL1
TYPE_CONTINUATION LITERAL1
TYPE_TEXT LITERAL1
TYPE_BINARY LITERAL1
TYPE_CONNECTION_CLOSE LITERAL1
TYPE_PING LITERAL1
TYPE_PONG LITERAL1

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{
"name": "ArduinoHttpClient",
"keywords": "http, web, client, ethernet, wifi, GSM",
"description": "Easily interact with web servers from Arduino, using HTTP and WebSocket's.",
"repository": {
"type": "git",
"url": "https://github.com/arduino-libraries/ArduinoHttpClient.git"
},
"frameworks": "arduino",
"platforms": "*",
"version": "0.4.0"
}

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name=ArduinoHttpClient
version=0.4.0
author=Arduino
maintainer=Arduino <info@arduino.cc>
sentence=[EXPERIMENTAL] Easily interact with web servers from Arduino, using HTTP and WebSocket's.
paragraph=This library can be used for HTTP (GET, POST, PUT, DELETE) requests to a web server. It also supports exchanging messages with WebSocket servers. Based on Adrian McEwen's HttpClient library.
category=Communication
url=https://github.com/arduino-libraries/ArduinoHttpClient
architectures=*
includes=ArduinoHttpClient.h

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// Library to simplify HTTP fetching on Arduino
// (c) Copyright Arduino. 2016
// Released under Apache License, version 2.0
#ifndef ArduinoHttpClient_h
#define ArduinoHttpClient_h
#include "HttpClient.h"
#include "WebSocketClient.h"
#include "URLEncoder.h"
#endif

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// Class to simplify HTTP fetching on Arduino
// (c) Copyright 2010-2011 MCQN Ltd
// Released under Apache License, version 2.0
#include "HttpClient.h"
#include "b64.h"
// Initialize constants
const char* HttpClient::kUserAgent = "Arduino/2.2.0";
const char* HttpClient::kContentLengthPrefix = HTTP_HEADER_CONTENT_LENGTH ": ";
const char* HttpClient::kTransferEncodingChunked = HTTP_HEADER_TRANSFER_ENCODING ": " HTTP_HEADER_VALUE_CHUNKED;
HttpClient::HttpClient(Client& aClient, const char* aServerName, uint16_t aServerPort)
: iClient(&aClient), iServerName(aServerName), iServerAddress(), iServerPort(aServerPort),
iConnectionClose(true), iSendDefaultRequestHeaders(true)
{
resetState();
}
HttpClient::HttpClient(Client& aClient, const String& aServerName, uint16_t aServerPort)
: HttpClient(aClient, aServerName.c_str(), aServerPort)
{
}
HttpClient::HttpClient(Client& aClient, const IPAddress& aServerAddress, uint16_t aServerPort)
: iClient(&aClient), iServerName(NULL), iServerAddress(aServerAddress), iServerPort(aServerPort),
iConnectionClose(true), iSendDefaultRequestHeaders(true)
{
resetState();
}
void HttpClient::resetState()
{
iState = eIdle;
iStatusCode = 0;
iContentLength = kNoContentLengthHeader;
iBodyLengthConsumed = 0;
iContentLengthPtr = kContentLengthPrefix;
iTransferEncodingChunkedPtr = kTransferEncodingChunked;
iIsChunked = false;
iChunkLength = 0;
iHttpResponseTimeout = kHttpResponseTimeout;
}
void HttpClient::stop()
{
iClient->stop();
resetState();
}
void HttpClient::connectionKeepAlive()
{
iConnectionClose = false;
}
void HttpClient::noDefaultRequestHeaders()
{
iSendDefaultRequestHeaders = false;
}
void HttpClient::beginRequest()
{
iState = eRequestStarted;
}
int HttpClient::startRequest(const char* aURLPath, const char* aHttpMethod,
const char* aContentType, int aContentLength, const byte aBody[])
{
if (iState == eReadingBody || iState == eReadingChunkLength || iState == eReadingBodyChunk)
{
flushClientRx();
resetState();
}
tHttpState initialState = iState;
if ((eIdle != iState) && (eRequestStarted != iState))
{
return HTTP_ERROR_API;
}
if (iConnectionClose || !iClient->connected())
{
if (iServerName)
{
if (!iClient->connect(iServerName, iServerPort) > 0)
{
#ifdef LOGGING
Serial.println("Connection failed");
#endif
return HTTP_ERROR_CONNECTION_FAILED;
}
}
else
{
if (!iClient->connect(iServerAddress, iServerPort) > 0)
{
#ifdef LOGGING
Serial.println("Connection failed");
#endif
return HTTP_ERROR_CONNECTION_FAILED;
}
}
}
else
{
#ifdef LOGGING
Serial.println("Connection already open");
#endif
}
// Now we're connected, send the first part of the request
int ret = sendInitialHeaders(aURLPath, aHttpMethod);
if (HTTP_SUCCESS == ret)
{
if (aContentType)
{
sendHeader(HTTP_HEADER_CONTENT_TYPE, aContentType);
}
if (aContentLength > 0)
{
sendHeader(HTTP_HEADER_CONTENT_LENGTH, aContentLength);
}
bool hasBody = (aBody && aContentLength > 0);
if (initialState == eIdle || hasBody)
{
// This was a simple version of the API, so terminate the headers now
finishHeaders();
}
// else we'll call it in endRequest or in the first call to print, etc.
if (hasBody)
{
write(aBody, aContentLength);
}
}
return ret;
}
int HttpClient::sendInitialHeaders(const char* aURLPath, const char* aHttpMethod)
{
#ifdef LOGGING
Serial.println("Connected");
#endif
// Send the HTTP command, i.e. "GET /somepath/ HTTP/1.0"
iClient->print(aHttpMethod);
iClient->print(" ");
iClient->print(aURLPath);
iClient->println(" HTTP/1.1");
if (iSendDefaultRequestHeaders)
{
// The host header, if required
if (iServerName)
{
iClient->print("Host: ");
iClient->print(iServerName);
if (iServerPort != kHttpPort)
{
iClient->print(":");
iClient->print(iServerPort);
}
iClient->println();
}
// And user-agent string
sendHeader(HTTP_HEADER_USER_AGENT, kUserAgent);
}
if (iConnectionClose)
{
// Tell the server to
// close this connection after we're done
sendHeader(HTTP_HEADER_CONNECTION, "close");
}
// Everything has gone well
iState = eRequestStarted;
return HTTP_SUCCESS;
}
void HttpClient::sendHeader(const char* aHeader)
{
iClient->println(aHeader);
}
void HttpClient::sendHeader(const char* aHeaderName, const char* aHeaderValue)
{
iClient->print(aHeaderName);
iClient->print(": ");
iClient->println(aHeaderValue);
}
void HttpClient::sendHeader(const char* aHeaderName, const int aHeaderValue)
{
iClient->print(aHeaderName);
iClient->print(": ");
iClient->println(aHeaderValue);
}
void HttpClient::sendBasicAuth(const char* aUser, const char* aPassword)
{
// Send the initial part of this header line
iClient->print("Authorization: Basic ");
// Now Base64 encode "aUser:aPassword" and send that
// This seems trickier than it should be but it's mostly to avoid either
// (a) some arbitrarily sized buffer which hopes to be big enough, or
// (b) allocating and freeing memory
// ...so we'll loop through 3 bytes at a time, outputting the results as we
// go.
// In Base64, each 3 bytes of unencoded data become 4 bytes of encoded data
unsigned char input[3];
unsigned char output[5]; // Leave space for a '\0' terminator so we can easily print
int userLen = strlen(aUser);
int passwordLen = strlen(aPassword);
int inputOffset = 0;
for (int i = 0; i < (userLen+1+passwordLen); i++)
{
// Copy the relevant input byte into the input
if (i < userLen)
{
input[inputOffset++] = aUser[i];
}
else if (i == userLen)
{
input[inputOffset++] = ':';
}
else
{
input[inputOffset++] = aPassword[i-(userLen+1)];
}
// See if we've got a chunk to encode
if ( (inputOffset == 3) || (i == userLen+passwordLen) )
{
// We've either got to a 3-byte boundary, or we've reached then end
b64_encode(input, inputOffset, output, 4);
// NUL-terminate the output string
output[4] = '\0';
// And write it out
iClient->print((char*)output);
// FIXME We might want to fill output with '=' characters if b64_encode doesn't
// FIXME do it for us when we're encoding the final chunk
inputOffset = 0;
}
}
// And end the header we've sent
iClient->println();
}
void HttpClient::finishHeaders()
{
iClient->println();
iState = eRequestSent;
}
void HttpClient::flushClientRx()
{
while (iClient->available())
{
iClient->read();
}
}
void HttpClient::endRequest()
{
beginBody();
}
void HttpClient::beginBody()
{
if (iState < eRequestSent)
{
// We still need to finish off the headers
finishHeaders();
}
// else the end of headers has already been sent, so nothing to do here
}
int HttpClient::get(const char* aURLPath)
{
return startRequest(aURLPath, HTTP_METHOD_GET);
}
int HttpClient::get(const String& aURLPath)
{
return get(aURLPath.c_str());
}
int HttpClient::post(const char* aURLPath)
{
return startRequest(aURLPath, HTTP_METHOD_POST);
}
int HttpClient::post(const String& aURLPath)
{
return post(aURLPath.c_str());
}
int HttpClient::post(const char* aURLPath, const char* aContentType, const char* aBody)
{
return post(aURLPath, aContentType, strlen(aBody), (const byte*)aBody);
}
int HttpClient::post(const String& aURLPath, const String& aContentType, const String& aBody)
{
return post(aURLPath.c_str(), aContentType.c_str(), aBody.length(), (const byte*)aBody.c_str());
}
int HttpClient::post(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[])
{
return startRequest(aURLPath, HTTP_METHOD_POST, aContentType, aContentLength, aBody);
}
int HttpClient::put(const char* aURLPath)
{
return startRequest(aURLPath, HTTP_METHOD_PUT);
}
int HttpClient::put(const String& aURLPath)
{
return put(aURLPath.c_str());
}
int HttpClient::put(const char* aURLPath, const char* aContentType, const char* aBody)
{
return put(aURLPath, aContentType, strlen(aBody), (const byte*)aBody);
}
int HttpClient::put(const String& aURLPath, const String& aContentType, const String& aBody)
{
return put(aURLPath.c_str(), aContentType.c_str(), aBody.length(), (const byte*)aBody.c_str());
}
int HttpClient::put(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[])
{
return startRequest(aURLPath, HTTP_METHOD_PUT, aContentType, aContentLength, aBody);
}
int HttpClient::patch(const char* aURLPath)
{
return startRequest(aURLPath, HTTP_METHOD_PATCH);
}
int HttpClient::patch(const String& aURLPath)
{
return patch(aURLPath.c_str());
}
int HttpClient::patch(const char* aURLPath, const char* aContentType, const char* aBody)
{
return patch(aURLPath, aContentType, strlen(aBody), (const byte*)aBody);
}
int HttpClient::patch(const String& aURLPath, const String& aContentType, const String& aBody)
{
return patch(aURLPath.c_str(), aContentType.c_str(), aBody.length(), (const byte*)aBody.c_str());
}
int HttpClient::patch(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[])
{
return startRequest(aURLPath, HTTP_METHOD_PATCH, aContentType, aContentLength, aBody);
}
int HttpClient::del(const char* aURLPath)
{
return startRequest(aURLPath, HTTP_METHOD_DELETE);
}
int HttpClient::del(const String& aURLPath)
{
return del(aURLPath.c_str());
}
int HttpClient::del(const char* aURLPath, const char* aContentType, const char* aBody)
{
return del(aURLPath, aContentType, strlen(aBody), (const byte*)aBody);
}
int HttpClient::del(const String& aURLPath, const String& aContentType, const String& aBody)
{
return del(aURLPath.c_str(), aContentType.c_str(), aBody.length(), (const byte*)aBody.c_str());
}
int HttpClient::del(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[])
{
return startRequest(aURLPath, HTTP_METHOD_DELETE, aContentType, aContentLength, aBody);
}
int HttpClient::responseStatusCode()
{
if (iState < eRequestSent)
{
return HTTP_ERROR_API;
}
// The first line will be of the form Status-Line:
// HTTP-Version SP Status-Code SP Reason-Phrase CRLF
// Where HTTP-Version is of the form:
// HTTP-Version = "HTTP" "/" 1*DIGIT "." 1*DIGIT
int c = '\0';
do
{
// Make sure the status code is reset, and likewise the state. This
// lets us easily cope with 1xx informational responses by just
// ignoring them really, and reading the next line for a proper response
iStatusCode = 0;
iState = eRequestSent;
unsigned long timeoutStart = millis();
// Psuedo-regexp we're expecting before the status-code
const char* statusPrefix = "HTTP/*.* ";
const char* statusPtr = statusPrefix;
// Whilst we haven't timed out & haven't reached the end of the headers
while ((c != '\n') &&
( (millis() - timeoutStart) < iHttpResponseTimeout ))
{
if (available())
{
c = read();
if (c != -1)
{
switch(iState)
{
case eRequestSent:
// We haven't reached the status code yet
if ( (*statusPtr == '*') || (*statusPtr == c) )
{
// This character matches, just move along
statusPtr++;
if (*statusPtr == '\0')
{
// We've reached the end of the prefix
iState = eReadingStatusCode;
}
}
else
{
return HTTP_ERROR_INVALID_RESPONSE;
}
break;
case eReadingStatusCode:
if (isdigit(c))
{
// This assumes we won't get more than the 3 digits we
// want
iStatusCode = iStatusCode*10 + (c - '0');
}
else
{
// We've reached the end of the status code
// We could sanity check it here or double-check for ' '
// rather than anything else, but let's be lenient
iState = eStatusCodeRead;
}
break;
case eStatusCodeRead:
// We're just waiting for the end of the line now
break;
default:
break;
};
// We read something, reset the timeout counter
timeoutStart = millis();
}
}
else
{
// We haven't got any data, so let's pause to allow some to
// arrive
delay(kHttpWaitForDataDelay);
}
}
if ( (c == '\n') && (iStatusCode < 200 && iStatusCode != 101) )
{
// We've reached the end of an informational status line
c = '\0'; // Clear c so we'll go back into the data reading loop
}
}
// If we've read a status code successfully but it's informational (1xx)
// loop back to the start
while ( (iState == eStatusCodeRead) && (iStatusCode < 200 && iStatusCode != 101) );
if ( (c == '\n') && (iState == eStatusCodeRead) )
{
// We've read the status-line successfully
return iStatusCode;
}
else if (c != '\n')
{
// We must've timed out before we reached the end of the line
return HTTP_ERROR_TIMED_OUT;
}
else
{
// This wasn't a properly formed status line, or at least not one we
// could understand
return HTTP_ERROR_INVALID_RESPONSE;
}
}
int HttpClient::skipResponseHeaders()
{
// Just keep reading until we finish reading the headers or time out
unsigned long timeoutStart = millis();
// Whilst we haven't timed out & haven't reached the end of the headers
while ((!endOfHeadersReached()) &&
( (millis() - timeoutStart) < iHttpResponseTimeout ))
{
if (available())
{
(void)readHeader();
// We read something, reset the timeout counter
timeoutStart = millis();
}
else
{
// We haven't got any data, so let's pause to allow some to
// arrive
delay(kHttpWaitForDataDelay);
}
}
if (endOfHeadersReached())
{
// Success
return HTTP_SUCCESS;
}
else
{
// We must've timed out
return HTTP_ERROR_TIMED_OUT;
}
}
bool HttpClient::endOfHeadersReached()
{
return (iState == eReadingBody || iState == eReadingChunkLength || iState == eReadingBodyChunk);
};
int HttpClient::contentLength()
{
// skip the response headers, if they haven't been read already
if (!endOfHeadersReached())
{
skipResponseHeaders();
}
return iContentLength;
}
String HttpClient::responseBody()
{
int bodyLength = contentLength();
String response;
if (bodyLength > 0)
{
// try to reserve bodyLength bytes
if (response.reserve(bodyLength) == 0) {
// String reserve failed
return String((const char*)NULL);
}
}
// keep on timedRead'ing, until:
// - we have a content length: body length equals consumed or no bytes
// available
// - no content length: no bytes are available
while (iBodyLengthConsumed != bodyLength)
{
int c = timedRead();
if (c == -1) {
// read timed out, done
break;
}
if (!response.concat((char)c)) {
// adding char failed
return String((const char*)NULL);
}
}
if (bodyLength > 0 && (unsigned int)bodyLength != response.length()) {
// failure, we did not read in reponse content length bytes
return String((const char*)NULL);
}
return response;
}
bool HttpClient::endOfBodyReached()
{
if (endOfHeadersReached() && (contentLength() != kNoContentLengthHeader))
{
// We've got to the body and we know how long it will be
return (iBodyLengthConsumed >= contentLength());
}
return false;
}
int HttpClient::available()
{
if (iState == eReadingChunkLength)
{
while (iClient->available())
{
char c = iClient->read();
if (c == '\n')
{
iState = eReadingBodyChunk;
break;
}
else if (c == '\r')
{
// no-op
}
else if (isHexadecimalDigit(c))
{
char digit[2] = {c, '\0'};
iChunkLength = (iChunkLength * 16) + strtol(digit, NULL, 16);
}
}
}
if (iState == eReadingBodyChunk && iChunkLength == 0)
{
iState = eReadingChunkLength;
}
if (iState == eReadingChunkLength)
{
return 0;
}
int clientAvailable = iClient->available();
if (iState == eReadingBodyChunk)
{
return min(clientAvailable, iChunkLength);
}
else
{
return clientAvailable;
}
}
int HttpClient::read()
{
if (iIsChunked && !available())
{
return -1;
}
int ret = iClient->read();
if (ret >= 0)
{
if (endOfHeadersReached() && iContentLength > 0)
{
// We're outputting the body now and we've seen a Content-Length header
// So keep track of how many bytes are left
iBodyLengthConsumed++;
}
if (iState == eReadingBodyChunk)
{
iChunkLength--;
if (iChunkLength == 0)
{
iState = eReadingChunkLength;
}
}
}
return ret;
}
bool HttpClient::headerAvailable()
{
// clear the currently store header line
iHeaderLine = "";
while (!endOfHeadersReached())
{
// read a byte from the header
int c = readHeader();
if (c == '\r' || c == '\n')
{
if (iHeaderLine.length())
{
// end of the line, all done
break;
}
else
{
// ignore any CR or LF characters
continue;
}
}
// append byte to header line
iHeaderLine += (char)c;
}
return (iHeaderLine.length() > 0);
}
String HttpClient::readHeaderName()
{
int colonIndex = iHeaderLine.indexOf(':');
if (colonIndex == -1)
{
return "";
}
return iHeaderLine.substring(0, colonIndex);
}
String HttpClient::readHeaderValue()
{
int colonIndex = iHeaderLine.indexOf(':');
int startIndex = colonIndex + 1;
if (colonIndex == -1)
{
return "";
}
// trim any leading whitespace
while (startIndex < (int)iHeaderLine.length() && isSpace(iHeaderLine[startIndex]))
{
startIndex++;
}
return iHeaderLine.substring(startIndex);
}
int HttpClient::read(uint8_t *buf, size_t size)
{
int ret =iClient->read(buf, size);
if (endOfHeadersReached() && iContentLength > 0)
{
// We're outputting the body now and we've seen a Content-Length header
// So keep track of how many bytes are left
if (ret >= 0)
{
iBodyLengthConsumed += ret;
}
}
return ret;
}
int HttpClient::readHeader()
{
char c = read();
if (endOfHeadersReached())
{
// We've passed the headers, but rather than return an error, we'll just
// act as a slightly less efficient version of read()
return c;
}
// Whilst reading out the headers to whoever wants them, we'll keep an
// eye out for the "Content-Length" header
switch(iState)
{
case eStatusCodeRead:
// We're at the start of a line, or somewhere in the middle of reading
// the Content-Length prefix
if (*iContentLengthPtr == c)
{
// This character matches, just move along
iContentLengthPtr++;
if (*iContentLengthPtr == '\0')
{
// We've reached the end of the prefix
iState = eReadingContentLength;
// Just in case we get multiple Content-Length headers, this
// will ensure we just get the value of the last one
iContentLength = 0;
iBodyLengthConsumed = 0;
}
}
else if (*iTransferEncodingChunkedPtr == c)
{
// This character matches, just move along
iTransferEncodingChunkedPtr++;
if (*iTransferEncodingChunkedPtr == '\0')
{
// We've reached the end of the Transfer Encoding: chunked header
iIsChunked = true;
iState = eSkipToEndOfHeader;
}
}
else if (((iContentLengthPtr == kContentLengthPrefix) && (iTransferEncodingChunkedPtr == kTransferEncodingChunked)) && (c == '\r'))
{
// We've found a '\r' at the start of a line, so this is probably
// the end of the headers
iState = eLineStartingCRFound;
}
else
{
// This isn't the Content-Length or Transfer Encoding chunked header, skip to the end of the line
iState = eSkipToEndOfHeader;
}
break;
case eReadingContentLength:
if (isdigit(c))
{
iContentLength = iContentLength*10 + (c - '0');
}
else
{
// We've reached the end of the content length
// We could sanity check it here or double-check for "\r\n"
// rather than anything else, but let's be lenient
iState = eSkipToEndOfHeader;
}
break;
case eLineStartingCRFound:
if (c == '\n')
{
if (iIsChunked)
{
iState = eReadingChunkLength;
iChunkLength = 0;
}
else
{
iState = eReadingBody;
}
}
break;
default:
// We're just waiting for the end of the line now
break;
};
if ( (c == '\n') && !endOfHeadersReached() )
{
// We've got to the end of this line, start processing again
iState = eStatusCodeRead;
iContentLengthPtr = kContentLengthPrefix;
iTransferEncodingChunkedPtr = kTransferEncodingChunked;
}
// And return the character read to whoever wants it
return c;
}

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// Class to simplify HTTP fetching on Arduino
// (c) Copyright MCQN Ltd. 2010-2012
// Released under Apache License, version 2.0
#ifndef HttpClient_h
#define HttpClient_h
#include <Arduino.h>
#include <IPAddress.h>
#include "Client.h"
static const int HTTP_SUCCESS =0;
// The end of the headers has been reached. This consumes the '\n'
// Could not connect to the server
static const int HTTP_ERROR_CONNECTION_FAILED =-1;
// This call was made when the HttpClient class wasn't expecting it
// to be called. Usually indicates your code is using the class
// incorrectly
static const int HTTP_ERROR_API =-2;
// Spent too long waiting for a reply
static const int HTTP_ERROR_TIMED_OUT =-3;
// The response from the server is invalid, is it definitely an HTTP
// server?
static const int HTTP_ERROR_INVALID_RESPONSE =-4;
// Define some of the common methods and headers here
// That lets other code reuse them without having to declare another copy
// of them, so saves code space and RAM
#define HTTP_METHOD_GET "GET"
#define HTTP_METHOD_POST "POST"
#define HTTP_METHOD_PUT "PUT"
#define HTTP_METHOD_PATCH "PATCH"
#define HTTP_METHOD_DELETE "DELETE"
#define HTTP_HEADER_CONTENT_LENGTH "Content-Length"
#define HTTP_HEADER_CONTENT_TYPE "Content-Type"
#define HTTP_HEADER_CONNECTION "Connection"
#define HTTP_HEADER_TRANSFER_ENCODING "Transfer-Encoding"
#define HTTP_HEADER_USER_AGENT "User-Agent"
#define HTTP_HEADER_VALUE_CHUNKED "chunked"
class HttpClient : public Client
{
public:
static const int kNoContentLengthHeader =-1;
static const int kHttpPort =80;
static const char* kUserAgent;
// FIXME Write longer API request, using port and user-agent, example
// FIXME Update tempToPachube example to calculate Content-Length correctly
HttpClient(Client& aClient, const char* aServerName, uint16_t aServerPort = kHttpPort);
HttpClient(Client& aClient, const String& aServerName, uint16_t aServerPort = kHttpPort);
HttpClient(Client& aClient, const IPAddress& aServerAddress, uint16_t aServerPort = kHttpPort);
/** Start a more complex request.
Use this when you need to send additional headers in the request,
but you will also need to call endRequest() when you are finished.
*/
void beginRequest();
/** End a more complex request.
Use this when you need to have sent additional headers in the request,
but you will also need to call beginRequest() at the start.
*/
void endRequest();
/** Start the body of a more complex request.
Use this when you need to send the body after additional headers
in the request, but can optionally call endRequest() when
you are finished.
*/
void beginBody();
/** Connect to the server and start to send a GET request.
@param aURLPath Url to request
@return 0 if successful, else error
*/
int get(const char* aURLPath);
int get(const String& aURLPath);
/** Connect to the server and start to send a POST request.
@param aURLPath Url to request
@return 0 if successful, else error
*/
int post(const char* aURLPath);
int post(const String& aURLPath);
/** Connect to the server and send a POST request
with body and content type
@param aURLPath Url to request
@param aContentType Content type of request body
@param aBody Body of the request
@return 0 if successful, else error
*/
int post(const char* aURLPath, const char* aContentType, const char* aBody);
int post(const String& aURLPath, const String& aContentType, const String& aBody);
int post(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]);
/** Connect to the server and start to send a PUT request.
@param aURLPath Url to request
@return 0 if successful, else error
*/
int put(const char* aURLPath);
int put(const String& aURLPath);
/** Connect to the server and send a PUT request
with body and content type
@param aURLPath Url to request
@param aContentType Content type of request body
@param aBody Body of the request
@return 0 if successful, else error
*/
int put(const char* aURLPath, const char* aContentType, const char* aBody);
int put(const String& aURLPath, const String& aContentType, const String& aBody);
int put(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]);
/** Connect to the server and start to send a PATCH request.
@param aURLPath Url to request
@return 0 if successful, else error
*/
int patch(const char* aURLPath);
int patch(const String& aURLPath);
/** Connect to the server and send a PATCH request
with body and content type
@param aURLPath Url to request
@param aContentType Content type of request body
@param aBody Body of the request
@return 0 if successful, else error
*/
int patch(const char* aURLPath, const char* aContentType, const char* aBody);
int patch(const String& aURLPath, const String& aContentType, const String& aBody);
int patch(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]);
/** Connect to the server and start to send a DELETE request.
@param aURLPath Url to request
@return 0 if successful, else error
*/
int del(const char* aURLPath);
int del(const String& aURLPath);
/** Connect to the server and send a DELETE request
with body and content type
@param aURLPath Url to request
@param aContentType Content type of request body
@param aBody Body of the request
@return 0 if successful, else error
*/
int del(const char* aURLPath, const char* aContentType, const char* aBody);
int del(const String& aURLPath, const String& aContentType, const String& aBody);
int del(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]);
/** Connect to the server and start to send the request.
If a body is provided, the entire request (including headers and body) will be sent
@param aURLPath Url to request
@param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc.
@param aContentType Content type of request body (optional)
@param aContentLength Length of request body (optional)
@param aBody Body of request (optional)
@return 0 if successful, else error
*/
int startRequest(const char* aURLPath,
const char* aHttpMethod,
const char* aContentType = NULL,
int aContentLength = -1,
const byte aBody[] = NULL);
/** Send an additional header line. This can only be called in between the
calls to beginRequest and endRequest.
@param aHeader Header line to send, in its entirety (but without the
trailing CRLF. E.g. "Authorization: Basic YQDDCAIGES"
*/
void sendHeader(const char* aHeader);
void sendHeader(const String& aHeader)
{ sendHeader(aHeader.c_str()); }
/** Send an additional header line. This is an alternate form of
sendHeader() which takes the header name and content as separate strings.
The call will add the ": " to separate the header, so for example, to
send a XXXXXX header call sendHeader("XXXXX", "Something")
@param aHeaderName Type of header being sent
@param aHeaderValue Value for that header
*/
void sendHeader(const char* aHeaderName, const char* aHeaderValue);
void sendHeader(const String& aHeaderName, const String& aHeaderValue)
{ sendHeader(aHeaderName.c_str(), aHeaderValue.c_str()); }
/** Send an additional header line. This is an alternate form of
sendHeader() which takes the header name and content separately but where
the value is provided as an integer.
The call will add the ": " to separate the header, so for example, to
send a XXXXXX header call sendHeader("XXXXX", 123)
@param aHeaderName Type of header being sent
@param aHeaderValue Value for that header
*/
void sendHeader(const char* aHeaderName, const int aHeaderValue);
void sendHeader(const String& aHeaderName, const int aHeaderValue)
{ sendHeader(aHeaderName.c_str(), aHeaderValue); }
/** Send a basic authentication header. This will encode the given username
and password, and send them in suitable header line for doing Basic
Authentication.
@param aUser Username for the authorization
@param aPassword Password for the user aUser
*/
void sendBasicAuth(const char* aUser, const char* aPassword);
void sendBasicAuth(const String& aUser, const String& aPassword)
{ sendBasicAuth(aUser.c_str(), aPassword.c_str()); }
/** Get the HTTP status code contained in the response.
For example, 200 for successful request, 404 for file not found, etc.
*/
int responseStatusCode();
/** Check if a header is available to be read.
Use readHeaderName() to read header name, and readHeaderValue() to
read the header value
MUST be called after responseStatusCode() and before contentLength()
*/
bool headerAvailable();
/** Read the name of the current response header.
Returns empty string if a header is not available.
*/
String readHeaderName();
/** Read the vallue of the current response header.
Returns empty string if a header is not available.
*/
String readHeaderValue();
/** Read the next character of the response headers.
This functions in the same way as read() but to be used when reading
through the headers. Check whether or not the end of the headers has
been reached by calling endOfHeadersReached(), although after that point
this will still return data as read() would, but slightly less efficiently
MUST be called after responseStatusCode() and before contentLength()
@return The next character of the response headers
*/
int readHeader();
/** Skip any response headers to get to the body.
Use this if you don't want to do any special processing of the headers
returned in the response. You can also use it after you've found all of
the headers you're interested in, and just want to get on with processing
the body.
MUST be called after responseStatusCode()
@return HTTP_SUCCESS if successful, else an error code
*/
int skipResponseHeaders();
/** Test whether all of the response headers have been consumed.
@return true if we are now processing the response body, else false
*/
bool endOfHeadersReached();
/** Test whether the end of the body has been reached.
Only works if the Content-Length header was returned by the server
@return true if we are now at the end of the body, else false
*/
bool endOfBodyReached();
virtual bool endOfStream() { return endOfBodyReached(); };
virtual bool completed() { return endOfBodyReached(); };
/** Return the length of the body.
Also skips response headers if they have not been read already
MUST be called after responseStatusCode()
@return Length of the body, in bytes, or kNoContentLengthHeader if no
Content-Length header was returned by the server
*/
int contentLength();
/** Returns if the response body is chunked
@return true if response body is chunked, false otherwise
*/
int isResponseChunked() { return iIsChunked; }
/** Return the response body as a String
Also skips response headers if they have not been read already
MUST be called after responseStatusCode()
@return response body of request as a String
*/
String responseBody();
/** Enables connection keep-alive mode
*/
void connectionKeepAlive();
/** Disables sending the default request headers (Host and User Agent)
*/
void noDefaultRequestHeaders();
// Inherited from Print
// Note: 1st call to these indicates the user is sending the body, so if need
// Note: be we should finish the header first
virtual size_t write(uint8_t aByte) { if (iState < eRequestSent) { finishHeaders(); }; return iClient-> write(aByte); };
virtual size_t write(const uint8_t *aBuffer, size_t aSize) { if (iState < eRequestSent) { finishHeaders(); }; return iClient->write(aBuffer, aSize); };
// Inherited from Stream
virtual int available();
/** Read the next byte from the server.
@return Byte read or -1 if there are no bytes available.
*/
virtual int read();
virtual int read(uint8_t *buf, size_t size);
virtual int peek() { return iClient->peek(); };
virtual void flush() { iClient->flush(); };
// Inherited from Client
virtual int connect(IPAddress ip, uint16_t port) { return iClient->connect(ip, port); };
virtual int connect(const char *host, uint16_t port) { return iClient->connect(host, port); };
virtual void stop();
virtual uint8_t connected() { return iClient->connected(); };
virtual operator bool() { return bool(iClient); };
virtual uint32_t httpResponseTimeout() { return iHttpResponseTimeout; };
virtual void setHttpResponseTimeout(uint32_t timeout) { iHttpResponseTimeout = timeout; };
protected:
/** Reset internal state data back to the "just initialised" state
*/
void resetState();
/** Send the first part of the request and the initial headers.
@param aURLPath Url to request
@param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc.
@return 0 if successful, else error
*/
int sendInitialHeaders(const char* aURLPath,
const char* aHttpMethod);
/* Let the server know that we've reached the end of the headers
*/
void finishHeaders();
/** Reading any pending data from the client (used in connection keep alive mode)
*/
void flushClientRx();
// Number of milliseconds that we wait each time there isn't any data
// available to be read (during status code and header processing)
static const int kHttpWaitForDataDelay = 1000;
// Number of milliseconds that we'll wait in total without receiveing any
// data before returning HTTP_ERROR_TIMED_OUT (during status code and header
// processing)
static const int kHttpResponseTimeout = 30*1000;
static const char* kContentLengthPrefix;
static const char* kTransferEncodingChunked;
typedef enum {
eIdle,
eRequestStarted,
eRequestSent,
eReadingStatusCode,
eStatusCodeRead,
eReadingContentLength,
eSkipToEndOfHeader,
eLineStartingCRFound,
eReadingBody,
eReadingChunkLength,
eReadingBodyChunk
} tHttpState;
// Client we're using
Client* iClient;
// Server we are connecting to
const char* iServerName;
IPAddress iServerAddress;
// Port of server we are connecting to
uint16_t iServerPort;
// Current state of the finite-state-machine
tHttpState iState;
// Stores the status code for the response, once known
int iStatusCode;
// Stores the value of the Content-Length header, if present
int iContentLength;
// How many bytes of the response body have been read by the user
int iBodyLengthConsumed;
// How far through a Content-Length header prefix we are
const char* iContentLengthPtr;
// How far through a Transfer-Encoding chunked header we are
const char* iTransferEncodingChunkedPtr;
// Stores if the response body is chunked
bool iIsChunked;
// Stores the value of the current chunk length, if present
int iChunkLength;
uint32_t iHttpResponseTimeout;
bool iConnectionClose;
bool iSendDefaultRequestHeaders;
String iHeaderLine;
};
#endif

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// Library to simplify HTTP fetching on Arduino
// (c) Copyright Arduino. 2019
// Released under Apache License, version 2.0
#include "URLEncoder.h"
URLEncoderClass::URLEncoderClass()
{
}
URLEncoderClass::~URLEncoderClass()
{
}
String URLEncoderClass::encode(const char* str)
{
return encode(str, strlen(str));
}
String URLEncoderClass::encode(const String& str)
{
return encode(str.c_str(), str.length());
}
String URLEncoderClass::encode(const char* str, int length)
{
String encoded;
encoded.reserve(length);
for (int i = 0; i < length; i++) {
char c = str[i];
const char HEX_DIGIT_MAPPER[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
if (isAlphaNumeric(c) || (c == '-') || (c == '.') || (c == '_') || (c == '~')) {
encoded += c;
} else {
char s[4];
s[0] = '%';
s[1] = HEX_DIGIT_MAPPER[(c >> 4) & 0xf];
s[2] = HEX_DIGIT_MAPPER[(c & 0x0f)];
s[3] = 0;
encoded += s;
}
}
return encoded;
}
URLEncoderClass URLEncoder;

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// Library to simplify HTTP fetching on Arduino
// (c) Copyright Arduino. 2019
// Released under Apache License, version 2.0
#ifndef URL_ENCODER_H
#define URL_ENCODER_H
#include <Arduino.h>
class URLEncoderClass
{
public:
URLEncoderClass();
virtual ~URLEncoderClass();
static String encode(const char* str);
static String encode(const String& str);
private:
static String encode(const char* str, int length);
};
extern URLEncoderClass URLEncoder;
#endif

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// (c) Copyright Arduino. 2016
// Released under Apache License, version 2.0
#include "b64.h"
#include "WebSocketClient.h"
WebSocketClient::WebSocketClient(Client& aClient, const char* aServerName, uint16_t aServerPort)
: HttpClient(aClient, aServerName, aServerPort),
iTxStarted(false),
iRxSize(0)
{
}
WebSocketClient::WebSocketClient(Client& aClient, const String& aServerName, uint16_t aServerPort)
: HttpClient(aClient, aServerName, aServerPort),
iTxStarted(false),
iRxSize(0)
{
}
WebSocketClient::WebSocketClient(Client& aClient, const IPAddress& aServerAddress, uint16_t aServerPort)
: HttpClient(aClient, aServerAddress, aServerPort),
iTxStarted(false),
iRxSize(0)
{
}
int WebSocketClient::begin(const char* aPath)
{
// start the GET request
beginRequest();
connectionKeepAlive();
int status = get(aPath);
if (status == 0)
{
uint8_t randomKey[16];
char base64RandomKey[25];
// create a random key for the connection upgrade
for (int i = 0; i < (int)sizeof(randomKey); i++)
{
randomKey[i] = random(0x01, 0xff);
}
memset(base64RandomKey, 0x00, sizeof(base64RandomKey));
b64_encode(randomKey, sizeof(randomKey), (unsigned char*)base64RandomKey, sizeof(base64RandomKey));
// start the connection upgrade sequence
sendHeader("Upgrade", "websocket");
sendHeader("Connection", "Upgrade");
sendHeader("Sec-WebSocket-Key", base64RandomKey);
sendHeader("Sec-WebSocket-Version", "13");
endRequest();
status = responseStatusCode();
if (status > 0)
{
skipResponseHeaders();
}
}
iRxSize = 0;
// status code of 101 means success
return (status == 101) ? 0 : status;
}
int WebSocketClient::begin(const String& aPath)
{
return begin(aPath.c_str());
}
int WebSocketClient::beginMessage(int aType)
{
if (iTxStarted)
{
// fail TX already started
return 1;
}
iTxStarted = true;
iTxMessageType = (aType & 0xf);
iTxSize = 0;
return 0;
}
int WebSocketClient::endMessage()
{
if (!iTxStarted)
{
// fail TX not started
return 1;
}
// send FIN + the message type (opcode)
HttpClient::write(0x80 | iTxMessageType);
// the message is masked (0x80)
// send the length
if (iTxSize < 126)
{
HttpClient::write(0x80 | (uint8_t)iTxSize);
}
else if (iTxSize < 0xffff)
{
HttpClient::write(0x80 | 126);
HttpClient::write((iTxSize >> 8) & 0xff);
HttpClient::write((iTxSize >> 0) & 0xff);
}
else
{
HttpClient::write(0x80 | 127);
HttpClient::write((iTxSize >> 56) & 0xff);
HttpClient::write((iTxSize >> 48) & 0xff);
HttpClient::write((iTxSize >> 40) & 0xff);
HttpClient::write((iTxSize >> 32) & 0xff);
HttpClient::write((iTxSize >> 24) & 0xff);
HttpClient::write((iTxSize >> 16) & 0xff);
HttpClient::write((iTxSize >> 8) & 0xff);
HttpClient::write((iTxSize >> 0) & 0xff);
}
uint8_t maskKey[4];
// create a random mask for the data and send
for (int i = 0; i < (int)sizeof(maskKey); i++)
{
maskKey[i] = random(0xff);
}
HttpClient::write(maskKey, sizeof(maskKey));
// mask the data and send
for (int i = 0; i < (int)iTxSize; i++) {
iTxBuffer[i] ^= maskKey[i % sizeof(maskKey)];
}
size_t txSize = iTxSize;
iTxStarted = false;
iTxSize = 0;
return (HttpClient::write(iTxBuffer, txSize) == txSize) ? 0 : 1;
}
size_t WebSocketClient::write(uint8_t aByte)
{
return write(&aByte, sizeof(aByte));
}
size_t WebSocketClient::write(const uint8_t *aBuffer, size_t aSize)
{
if (iState < eReadingBody)
{
// have not upgraded the connection yet
return HttpClient::write(aBuffer, aSize);
}
if (!iTxStarted)
{
// fail TX not started
return 0;
}
// check if the write size, fits in the buffer
if ((iTxSize + aSize) > sizeof(iTxBuffer))
{
aSize = sizeof(iTxSize) - iTxSize;
}
// copy data into the buffer
memcpy(iTxBuffer + iTxSize, aBuffer, aSize);
iTxSize += aSize;
return aSize;
}
int WebSocketClient::parseMessage()
{
flushRx();
// make sure 2 bytes (opcode + length)
// are available
if (HttpClient::available() < 2)
{
return 0;
}
// read open code and length
uint8_t opcode = HttpClient::read();
int length = HttpClient::read();
if ((opcode & 0x0f) == 0)
{
// continuation, use previous opcode and update flags
iRxOpCode |= opcode;
}
else
{
iRxOpCode = opcode;
}
iRxMasked = (length & 0x80);
length &= 0x7f;
// read the RX size
if (length < 126)
{
iRxSize = length;
}
else if (length == 126)
{
iRxSize = (HttpClient::read() << 8) | HttpClient::read();
}
else
{
iRxSize = ((uint64_t)HttpClient::read() << 56) |
((uint64_t)HttpClient::read() << 48) |
((uint64_t)HttpClient::read() << 40) |
((uint64_t)HttpClient::read() << 32) |
((uint64_t)HttpClient::read() << 24) |
((uint64_t)HttpClient::read() << 16) |
((uint64_t)HttpClient::read() << 8) |
(uint64_t)HttpClient::read();
}
// read in the mask, if present
if (iRxMasked)
{
for (int i = 0; i < (int)sizeof(iRxMaskKey); i++)
{
iRxMaskKey[i] = HttpClient::read();
}
}
iRxMaskIndex = 0;
if (TYPE_CONNECTION_CLOSE == messageType())
{
flushRx();
stop();
iRxSize = 0;
}
else if (TYPE_PING == messageType())
{
beginMessage(TYPE_PONG);
while(available())
{
write(read());
}
endMessage();
iRxSize = 0;
}
else if (TYPE_PONG == messageType())
{
flushRx();
iRxSize = 0;
}
return iRxSize;
}
int WebSocketClient::messageType()
{
return (iRxOpCode & 0x0f);
}
bool WebSocketClient::isFinal()
{
return ((iRxOpCode & 0x80) != 0);
}
String WebSocketClient::readString()
{
int avail = available();
String s;
if (avail > 0)
{
s.reserve(avail);
for (int i = 0; i < avail; i++)
{
s += (char)read();
}
}
return s;
}
int WebSocketClient::ping()
{
uint8_t pingData[16];
// create random data for the ping
for (int i = 0; i < (int)sizeof(pingData); i++)
{
pingData[i] = random(0xff);
}
beginMessage(TYPE_PING);
write(pingData, sizeof(pingData));
return endMessage();
}
int WebSocketClient::available()
{
if (iState < eReadingBody)
{
return HttpClient::available();
}
return iRxSize;
}
int WebSocketClient::read()
{
byte b;
if (read(&b, sizeof(b)))
{
return b;
}
return -1;
}
int WebSocketClient::read(uint8_t *aBuffer, size_t aSize)
{
int readCount = HttpClient::read(aBuffer, aSize);
if (readCount > 0)
{
iRxSize -= readCount;
// unmask the RX data if needed
if (iRxMasked)
{
for (int i = 0; i < (int)aSize; i++, iRxMaskIndex++)
{
aBuffer[i] ^= iRxMaskKey[iRxMaskIndex % sizeof(iRxMaskKey)];
}
}
}
return readCount;
}
int WebSocketClient::peek()
{
int p = HttpClient::peek();
if (p != -1 && iRxMasked)
{
// unmask the RX data if needed
p = (uint8_t)p ^ iRxMaskKey[iRxMaskIndex % sizeof(iRxMaskKey)];
}
return p;
}
void WebSocketClient::flushRx()
{
while(available())
{
read();
}
}

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// (c) Copyright Arduino. 2016
// Released under Apache License, version 2.0
#ifndef WebSocketClient_h
#define WebSocketClient_h
#include <Arduino.h>
#include "HttpClient.h"
static const int TYPE_CONTINUATION = 0x0;
static const int TYPE_TEXT = 0x1;
static const int TYPE_BINARY = 0x2;
static const int TYPE_CONNECTION_CLOSE = 0x8;
static const int TYPE_PING = 0x9;
static const int TYPE_PONG = 0xa;
class WebSocketClient : public HttpClient
{
public:
WebSocketClient(Client& aClient, const char* aServerName, uint16_t aServerPort = HttpClient::kHttpPort);
WebSocketClient(Client& aClient, const String& aServerName, uint16_t aServerPort = HttpClient::kHttpPort);
WebSocketClient(Client& aClient, const IPAddress& aServerAddress, uint16_t aServerPort = HttpClient::kHttpPort);
/** Start the Web Socket connection to the specified path
@param aURLPath Path to use in request (optional, "/" is used by default)
@return 0 if successful, else error
*/
int begin(const char* aPath = "/");
int begin(const String& aPath);
/** Begin to send a message of type (TYPE_TEXT or TYPE_BINARY)
Use the write or Stream API's to set message content, followed by endMessage
to complete the message.
@param aURLPath Path to use in request
@return 0 if successful, else error
*/
int beginMessage(int aType);
/** Completes sending of a message started by beginMessage
@return 0 if successful, else error
*/
int endMessage();
/** Try to parse an incoming messages
@return 0 if no message available, else size of parsed message
*/
int parseMessage();
/** Returns type of current parsed message
@return type of current parsedMessage (TYPE_TEXT or TYPE_BINARY)
*/
int messageType();
/** Returns if the current message is the final chunk of a split
message
@return true for final message, false otherwise
*/
bool isFinal();
/** Read the current messages as a string
@return current message as a string
*/
String readString();
/** Send a ping
@return 0 if successful, else error
*/
int ping();
// Inherited from Print
virtual size_t write(uint8_t aByte);
virtual size_t write(const uint8_t *aBuffer, size_t aSize);
// Inherited from Stream
virtual int available();
/** Read the next byte from the server.
@return Byte read or -1 if there are no bytes available.
*/
virtual int read();
virtual int read(uint8_t *buf, size_t size);
virtual int peek();
private:
void flushRx();
private:
bool iTxStarted;
uint8_t iTxMessageType;
uint8_t iTxBuffer[128];
uint64_t iTxSize;
uint8_t iRxOpCode;
uint64_t iRxSize;
bool iRxMasked;
int iRxMaskIndex;
uint8_t iRxMaskKey[4];
};
#endif

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// Simple Base64 code
// (c) Copyright 2010 MCQN Ltd.
// Released under Apache License, version 2.0
#include "b64.h"
/* Simple test program
#include <stdio.h>
void main()
{
char* in = "amcewen";
char out[22];
b64_encode(in, 15, out, 22);
out[21] = '\0';
printf(out);
}
*/
int b64_encode(const unsigned char* aInput, int aInputLen, unsigned char* aOutput, int aOutputLen)
{
// Work out if we've got enough space to encode the input
// Every 6 bits of input becomes a byte of output
if (aOutputLen < (aInputLen*8)/6)
{
// FIXME Should we return an error here, or just the length
return (aInputLen*8)/6;
}
// If we get here we've got enough space to do the encoding
const char* b64_dictionary = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
if (aInputLen == 3)
{
aOutput[0] = b64_dictionary[aInput[0] >> 2];
aOutput[1] = b64_dictionary[(aInput[0] & 0x3)<<4|(aInput[1]>>4)];
aOutput[2] = b64_dictionary[(aInput[1]&0x0F)<<2|(aInput[2]>>6)];
aOutput[3] = b64_dictionary[aInput[2]&0x3F];
}
else if (aInputLen == 2)
{
aOutput[0] = b64_dictionary[aInput[0] >> 2];
aOutput[1] = b64_dictionary[(aInput[0] & 0x3)<<4|(aInput[1]>>4)];
aOutput[2] = b64_dictionary[(aInput[1]&0x0F)<<2];
aOutput[3] = '=';
}
else if (aInputLen == 1)
{
aOutput[0] = b64_dictionary[aInput[0] >> 2];
aOutput[1] = b64_dictionary[(aInput[0] & 0x3)<<4];
aOutput[2] = '=';
aOutput[3] = '=';
}
else
{
// Break the input into 3-byte chunks and process each of them
int i;
for (i = 0; i < aInputLen/3; i++)
{
b64_encode(&aInput[i*3], 3, &aOutput[i*4], 4);
}
if (aInputLen % 3 > 0)
{
// It doesn't fit neatly into a 3-byte chunk, so process what's left
b64_encode(&aInput[i*3], aInputLen % 3, &aOutput[i*4], aOutputLen - (i*4));
}
}
return ((aInputLen+2)/3)*4;
}

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#ifndef b64_h
#define b64_h
int b64_encode(const unsigned char* aInput, int aInputLen, unsigned char* aOutput, int aOutputLen);
#endif