/***************************************************//**
 * @file    U32Vector.h
 * @date    September 2013
 * @author  Ocean Optics, Inc.
 *
 * LICENSE:
 *
 * SeaBreeze Copyright (C) 2014, Ocean Optics Inc
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject
 * to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *******************************************************/

#ifndef SEABREEZE_U32VECTOR_H
#define SEABREEZE_U32VECTOR_H

#include <vector>
#include "common/SeaBreeze.h"
#include "common/Data.h"

/* This class requires a 32-bit integer type.  This will need a little help
 * to know what the target machine is, so this tries to work it out.
 */
#ifdef _MSC_VER
/* Visual Studio */
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
#else
/* C99 compatible */
#include <stdint.h>
#endif


namespace seabreeze {

    class U32Vector : public Data {
    public:
        U32Vector();
        /* Constructor that makes a copy of the given vector for internal use */
        U32Vector(const std::vector<uint32_t> &that);
        U32Vector(unsigned int length);
        virtual ~U32Vector();
        /* Dimensionality of data.  0 for scalar, 1 for vector,
         * 2 for a pair of related vectors (e.g. [X, Y] or matrix),
         * 3 for 3D, etc.
         */
        virtual int getNumberOfDimensions();

        /* Get all of the unit descriptors associated with this Data. */
        virtual std::vector<UnitDescriptor *> *getUnits();

        /* Get the data associated with this instance */
        std::vector<uint32_t> &getU32Vector();

    private:
        std::vector<uint32_t> *data;
    };

}

#endif
