/***************************************************//** * @file U32Vector.h * @date September 2013 * @author Ocean Optics, Inc. * * LICENSE: * * SeaBreeze Copyright (C) 2014, Ocean Optics Inc * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *******************************************************/ #ifndef SEABREEZE_U32VECTOR_H #define SEABREEZE_U32VECTOR_H #include #include "common/SeaBreeze.h" #include "common/Data.h" /* This class requires a 32-bit integer type. This will need a little help * to know what the target machine is, so this tries to work it out. */ #ifdef _MSC_VER /* Visual Studio */ typedef __int32 int32_t; typedef unsigned __int32 uint32_t; #else /* C99 compatible */ #include #endif namespace seabreeze { class U32Vector : public Data { public: U32Vector(); /* Constructor that makes a copy of the given vector for internal use */ U32Vector(const std::vector &that); U32Vector(unsigned int length); virtual ~U32Vector(); /* Dimensionality of data. 0 for scalar, 1 for vector, * 2 for a pair of related vectors (e.g. [X, Y] or matrix), * 3 for 3D, etc. */ virtual int getNumberOfDimensions(); /* Get all of the unit descriptors associated with this Data. */ virtual std::vector *getUnits(); /* Get the data associated with this instance */ std::vector &getU32Vector(); private: std::vector *data; }; } #endif